

ENDLESS SKY DOMINATING PLANETS MOD
I have some ideas about adding other missions that would use scanners, maybe I'll try to mod them in and contribute to the Git repository. It is lame because it payout is low and it is hard to find, and requires lots of jumps. It is nice because it is one of exactly TWO opportunities to use your scanners. So I got my Syndicate rep high by farming jump drives from the Korlath, and went looking for the mission. I think the trouble is that it has very specific requirements about the distance you need to be from the various waypoints to qualify for the mission - as well as requiring a fairly high Syndicate rep. I saw this "espionage" mission in the files, and spend a long time trying to get it. But that ends up meaning that it is a little under-powered in the shield and gun department, especially compared to my SBs. I ended up kitting it out with mostly Wanderer tech, since it is power and heat efficient. It is fast (thanks to the 'drag' number, i guess) but it still turns like a pig and just does not have enough space to power and cool all of its weapons. Sadly, the Kestrel just does not hold a candle up to a Bacterain or a Shield Beetle.

also so I could get the Kestrel before the campaign was over. Made a point of getting my combat rating up early, so I could dominate the various pirate worlds before plot events happened. Started my second play through, so I could try out a few things I missed. Even if every other world in the region is also subdued. And if you get lucky and quickly wipe out the defense force, it still doesn't stop their massive fleets of hostile forces from magically appearing around the world if you try to land on the world you just subdued. You fight more enemy forces hopping in from nearby systems than you do the planet's defense force. If it's a friendly system, good luck getting to board the ship you disabled before a fleet hops in and fires missiles or sends a fighter to kill your disabled ship.Īlso silly to try and get tribute from a world.

If it's a hostile system, good luck disabling and boarding anything before 15 more come. Ship capturing can be annoying though, with the frequency of new ships jumping in a system. Like a 1 jump run with a profit of 484 per unit one way and 324 the way back. Once you get a jump drive you can do some pretty ridiculous trade runs though. First capture was dangerous, I lucked out on a group of pirates fighting a group of syndicate over in Persian system. Started out by kitting out a shuttle with 10 crew with rifles to capture ships and capturing a better ship, then went on up quickly from there. I worked my way up with very little trading, primarily combat focused.
